Tomorrow's Ash is built in phases, in public. This page is the player-facing version of the project's roadmap, and it is kept accurate rather than encouraging.
Phase 0 — Foundation · complete
The realm exists, it builds, and it runs. Ashmorrow is named and registered. Ordinary WoW works.
The important result of this phase was research rather than code: we mapped exactly how the server enforces class restrictions, and found that spell ownership is not class-gated at all. The server will happily teach a warrior Fireball; class identity is enforced at the places you acquire abilities — trainers, the talent frame, character creation — not at the point of owning them.
That means the classless system needs no modifications to the game server's source code. It can be built as a module plus data. Which in turn means we can keep taking upstream fixes forever instead of slowly drifting into a fork nobody can update.
Phase 1 — The first off-class ability · in progress
The smallest thing that proves the concept: a broker NPC that teaches a handful of deliberately wrong abilities. A warrior who casts Fireball. A mage who swings Mortal Strike. Both surviving a relog.
The interesting part is not making the ability appear — that is easy. It is finding out what each ability drags in with it: rank chains, dependent spells, and abilities the original game classified as talents. Every one has to be tested individually.
Phase 2 — The skill budget · next
The real system. Points that grow with level, trees to spend them in, a broker to spend them at, and respecs. The built-in talent frame gets retired at the same time, because two competing budgets would be incoherent.
Blocked on the chassis question, deliberately. There is no point balancing a budget before deciding what it is balancing against.
Phase 3 — Itemisation · later
Removing class restrictions breaks a lot of quiet assumptions in gear. Plate that only warriors could wear, set bonuses that assume a class, weapons restricted to four classes out of ten. All of it has to be rewritten — as a generated, reversible change, never by hand.
What this means for you today
The realm runs. You can play it. What you cannot do yet is the thing the realm is named for: right now Ashmorrow behaves as a standard server while the system that makes it different is built underneath.
The patch notes record each change as it lands, including the ones that did not work.