The first thing to say about this release is what it does not do: it does not make the realm classless. Not yet.
What it does is establish that the realm exists, that it builds from a public repository, and that the system which will make it different has a place to live.
Realm
- Ashmorrow is named and registered. The realm runs on AzerothCore for the 3.3.5a client, build 12340, pinned to an exact upstream commit rather than tracking a moving branch.
- The classless module is installed and inert. It compiles, registers itself, and returns early
from every hook while
Classless.Enableis0. Dropping it into a stock realm changes nothing — which is exactly what makes it safe to develop against upstream. - No modifications to the server's source code. Phase 0 research established that spell ownership is not class-gated in the core at all, so the whole system can be built as a module plus data.
Website
- This site. Landing page, realm status, armory, rankings, wiki and patch notes.
- Account registration and sign-in, writing directly to the realm's login server using the same SRP6 credential format the game client uses. No reversible copy of your password is stored anywhere.
- Password reset by single-use email link, with rate limiting on every account endpoint.
- The armory reads builds, not classes. Where a normal armory prints "Fire Mage", this one shows the distribution of skill points across ability trees and derives a title from its shape. Until the classless system is live there are no points to show, so it says so rather than inventing them.
- Realm status probes the login and world servers directly over TCP, so it can tell the difference between "the realm is down" and "the realm is restarting".
Known limitations
- The classless system is not live. Ashmorrow currently plays as a standard realm.
- The armory's build display has nothing to display yet, and says so on every character page.
- The "deepest builds" ranking is empty for the same reason.
- The chassis question — the hidden class underneath every character — is unresolved, and it is the biggest open design decision on the project.
Next
Phase 1: a broker NPC that teaches deliberately off-class abilities, and a careful inventory of what each one drags in with it. A warrior casting Fireball is a five-minute change. Knowing exactly which spells that change quietly brings along is the actual work.